Hello everyone,
I’m currently doing an Android port for an existing online multiplayer game. Right now I want to implement some Facebook and Google functions (login, achievement, leaderboard, sharing, invitations, billing, etc).
Most of these functions open an overlay over the running game and pause the application. While the game is paused it stops sending messages to the server and after a couple of seconds it loses connection and quits with an error screen.
Is there any way to prevent the pause when Google Play Services or Facebook Services open an overlay?
I know that you can use services to keep a closed or minimized application running, but I suppose it would be much easier and faster to just prevent the pause when I’m looking at the achievement board.
I was hoping that at least Google Play Services would not try to pause a game with “Realtime Multiplayer” support enabled, but apparently that’s not the case.
Thanks for your time.