Prevent animation from moving character

As stated in the question I’ve this problem: when playing an animation my character moves from point A to point B without my consent. Here’s the code:

public class Walk : MonoBehaviour {

	private Animator humanAnimator;
	private iInputProvider input;

	private void Start()
	{
		input = new KeyBoardInput();
		humanAnimator = GetComponent<Animator>();
		walkMe = GetComponent<Rigidbody>();
	}

	private void FixedUpdate()
	{
		walk();
	}

	private void walk()
	{
		InputWrapper inputWrp = input.GetInputValues();

		animateWalk(inputWrp.verticalMove);
	}

	private void animateWalk(float verticalMove)
	{
		if (-0.1 <= verticalMove && verticalMove <= 0.1) //stand still
		{
			humanAnimator.SetBool("Walk", false);
			Debug.Log(humanAnimator.GetBool("Walk"));
		}
		else if (verticalMove > 0.1) // animate walk forward if the player is walking forward
		{
			humanAnimator.SetBool("Walk", true);
			Debug.Log(humanAnimator.GetBool("Walk"));
		}
		else if (verticalMove < -0.1)
		{
			// walk backward animation needed
		}
		
	}
}

Note that nowhere in the code I change the object position, i just start the animation. Here’s the result:

note that it’s not the effect of the gif, the character actually resets its position after the animation is terminated. I was expecting the character to “run on the place”.
Anybody has some idea how can I fix this?

Hello there,

On your animator, did you leave the “Apply Root motion” box checked?