I am developing for the Nintendo Switch and part of my debugging process requires the output of the il2cpp files generated within the Temp folder when Unity builds the project.
The project itself is fairly large and build times are >30 mins, hence it would be preferable for me to keep the Temp file.
Is it possible to stop Unity from deleting the Temp folder?
At worst, I would need to copy out the contents of the Temp folder and paste it back every time I start up Unity again but would Unity and Visual Studios maintain the symbolic link between the files?
Thanks.