Hello,
I have an animation applied to an Animator component applied to a Humanoid Game Object.
I’m using a timeline to jump to any frame of the sampled animation at any time in a custom editor. animationClip.SampleAnimation(character, animationTime);
However, when sampling through the animation, the animation has the character move along the x-axis while the “position” of the character gameobject remains at initial position.
Is there a way I can code it so that the new position it’s animating/moving the character to is ignored?
Thanks