Prevent Camera Occlusion For Specific Object

I have a FPS where the player can see their hands/gun. The problem is if I adjust the Near Clipping Plane to a really small number there are still cases where during animation it will disappear at certain angles.

I’d like to be able to simple make the object as “always draw this, period” so that the hand/arm of my player does not disappear at these angles.

Is there a way to “force draw” a particular mesh/object?

Why you don’t use a different camera for Hand/arm, in a different layer?