hello everyone. i am making a FPS game and i need some help with.
enemies in my game use navmesh pathifinding system. each enemy walks directly to the player. it all works fine, but over time as the player moves around over the level, enemies start clumping together. this is bad for my game, it makes enemies easier to kill. how can i prevent enemies from doing that?
first picture shows how enemies behave currently, second picture shows more desired behaviour of enemies, red lines are the path to the player