I’m currently using the GUI.DrawTexture function to render some stuff. Lets say I have a green texture like the following image.
I’m trying to slide the green square out. I’m currently just using the Lerp function to move the position to the left. So what I am currently doing looks like the square noted as 1.
However, what I want is something like 2. I want to slide the square out, but I don’t want anything to be rendered beyond the black box. I can’t scale the texture since the texture won’t be a simple texture like this example (I will have words or images of a certain object).
I was wondering if anyone knows way to do this. Any help would be appreciated!
ps I’m also rendering the black box using GUI.DrawTexture.