Prevent initial compilation of custom assemblies in b6

Is there a way to prevent b6 from trying the do the initial custom assemblies compilation?

I’m using alexzzzz’s custom compiler for C#7+ features (link) and the compilation will stall forever on startup.
To make it pass I have to either delete the Library folder and let Unity reimport everything, or delete all asmdef files before opening it.

This will most certainly happen after a crash, and, since Unity is crashing a lot when a debugger is connected (especially after assembly reloads), this happens quite frequently.

I have the same problem…

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A couple of issues were fixed with the compilation of assemblies on startup in b7.

Could you try b7 once released and report back if the issue with stalling still persists?

Will do.

Seems to have been fixed in b8.
Not sure about b7.

Thanks!