Is there a way to prevent b6 from trying the do the initial custom assemblies compilation?
I’m using alexzzzz’s custom compiler for C#7+ features (link) and the compilation will stall forever on startup.
To make it pass I have to either delete the Library folder and let Unity reimport everything, or delete all asmdef files before opening it.
This will most certainly happen after a crash, and, since Unity is crashing a lot when a debugger is connected (especially after assembly reloads), this happens quite frequently.