I only used legacy animations unitl now.
I have some kind of complex robot arm and now I was wondering how can I make sure one part of the arm cannot pass through another part? I could check collisions and stop the animation (and only allow it to “move” in the opposite direction) by script. But before doing this I want to know if this can be done by another method.
I think it could be done using mecanim. Can mecanim help me solve this problem? What would I need to do? Setup bones?
And what is the way of doing this if not mecanim?
Sorry if the answer to this is obvious but animations other than with the legacy system are completely new to me and I hope someone can give me some basic explanation. I’m not asking for a tutorial or something, but what would be the procedure (the basic steps)?
I’m definitely not afraid of learning something new - like mecanim