case :
i want to make ui attached to a 3d object in real world,
-the cube is performing animation when clicked, the trigger is using onmousedown()
-also the ui button which is attached to the cube will toggle an info panel when clicked, the trigger also using onclick() on ui button
problem:
when i clicked on button, both of them perform their action instead only button triggering toggle info panel
i have tried:
i create a script to listen the event with unityevent, it subscribe to buttonscript and cubescript but then the editor not responding when played, now i have no clue
code
button script:
public void showConsole(){
Debug.Log("button clicked showconsole");
toggleClicked();
e_clickEvent();
Debug.Log(a+"<<<<<");
}
public void toggleClicked()
{
isActive = !isActive;
Debug.Log("panel is "+isActive);
}
*when clicked it trigger showconsole()
*please dont mind toggleClicked(), it only fill with debug log
cube script:
public void OnMouseDown()
{
// triggerAnim();
e_clickObj();
}
*please dont mind triggerAnim(), it only fill with debug log
image: