Hi,
I am using Unity Authentication (with Facebook) to login my users and I have noticed that a player can login from several devices at the same time using the same account without disconnecting the already logged device.
With my previous service (GameSparks), if a user logs into their account on a new device, it is automatically disconnected from other devices. Meaning there can only be one instance of an account active at the same time.
I can’t seem to find a comparable solution in Unity Gaming Services. Can someone tell me if it is possible?
Thanks
Hello @Jeryl ,
Thanks for reaching out. This is currently not possible, we don’t block concurrent sessions on different devices. Cheers!
Thanks. Is that something that is planned?
My pleasure! Unfortunately, it is not planned yet.
My question is if we have a leaderboard that’s being updated on the basis of the number of games played by a player. A player can sign in from multiple devices and basically increase their games played count. So how do we tackle this issue? This scenario cant be that special or unthinkable right? If there are other ways to handle this then please share with us. Thank you.