I have a texture that’s 173 by 513 pixels. It’s just a white, round-cornered rectangle with blue 1.5px border. This texture is being used by a gameobject created programatically on run time. The width of the GO will remain the same, but the height might vary. The problem I’m having is that the texture “fades away” at the top and bottom, making the border pretty much invisible. How can I force the texture to remain “unfaded”?
BTW, it’s on a 3d environment but using an ortographic camera to create a “2D” scene.