Hi to everyone, i need to lighting a scene in which a very complex model is presented step-by-step.
My first attempt is to use “Precomputed Realtime GI”, so i follow several tutorials to optimize the baking process, that now takes just about 15/20 min. The problem is that there are too many faces that are really closer or, sometimes, self-intersecting, so the final result is an almost totally black GI… and no visible effet on the scene.
My second attemp is to use a low-res version of the scene to bake the precomputed GI, and then use a light probe group to store light propagation in the model space. It works quite well (ok, no indirect color, but it’s enought for my needs).
The problem, in this case, is that in the editor, i can generate the baked GI Maps and light probes, then disable auto-generation of backed maps and hide the low-res object… but how can i do the same in the build?
I need to prevent the regeneration of light probes!