Prevent third person controller seeing through objects and terrain

Hi all,

I am currently using the third person controller which ships with unity, and is working fine except for the problem stated in the title. I have researched this for some time, and people have said changing the clipping plane on the main camera should do the trick…but it does not work for me; and this also makes the movement really jittery.

Could someone please point me in the right direction please…Thanks!

Try this camera controller:

Or choose from a list of options:

Or write your own using 3DBuzz’s tutorial: