Is there some way to prevent Unity’s “append” build mode from trashing the “IPHONEOS_DEPLOYMENT_TARGET” setting?
We’re building with SDK 3.2 but want deployment to iOS 3.0. But whenever we build, Unity sets it back to 3.2.
The Unity player settings seem to be confused between SDK and iOS target version. The setting is called “IPhone Sdk Version” but its values are called “iPhone OS 3.2”.
If I can’t stop Unity changing the setting, does anyone have a handy build set script that will set it back again?
Thanks!