Hi! I need to stop collisions on certain items at all (dead monsters that once dead will simply fall through the terrain, they will be destroyed once reach a certain Y coordinate).
Is there a way to stop collisions without using collision layers?
Hi! I need to stop collisions on certain items at all (dead monsters that once dead will simply fall through the terrain, they will be destroyed once reach a certain Y coordinate).
Is there a way to stop collisions without using collision layers?
lots of ways.
You can disable the collider.
you can manually move the object using the transform and it just wont care. It’s teleporting.
Slerping the transform position doesnt care about collisions much.
you can use phyics.igorecollision(collider A , collider B)
where A and B are to ignore eachother. (such as terrain and body)
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