Preventing Character Joints popping / stretching on 2D Ragdoll

Hey guys, i’m a Unity noob and i’m doing a simple 2d front faced ragdoll (something like this). I have the character joints defined and the z-index defined for every part of the body. When the user clicks on a joint i’m setting its MovePosition to the mouse position on the FixedUpdate(), so that i can pull a hand or a leg and that works fine. The problem is when i pull too far the joints start breaking apart and when i release the mouse they bounce back into place, is there a way to prevent that popping / stretching?

Sorry for bumping but Im interested in it too :slight_smile: