Hi,
I have a character that I am animating using skeletal joint orientation information from a Kinect. I’m not particularly interested in applying physics to the character, but I would like to prevent one limb from colliding (and passing through) another. Ragdoll physics would seem to prevent limb collision as a byproduct of applying force-interactions between the segments of the ragdoll. Is there a way to get limb collision prevention for free, but without applying general physics to the ragdoll? It doesn’t seem to me that I can freely animate the character AND have it be under the influence of the physics engine.
Are there any other techniques I might be able to apply here to detect and prevent limbs from passing through one another? Any other tips in this regard would be greatly appreciated.
Thanks,
_matt