I’m not really that into the whole “Players host their own game” thing; However I was requested by a few of my followers to create a basic RTS structure. Creating the game mechanics won’t be hard at all, but it brought the question to mind. “Is it possible to stop the host from cheating, and how.”
When you get into hosting games, the host can edit values directly into the server, using cheat-engine, or any other kind of memory editing programs. So, I’m curious on how to go about resolving that.
I’d be using the Unity standard networking for this.