Hey guys, i have an avatar creator, and there are some clothing items that shows some bad inter-penetration. What I mean is that I can still see sections of the characters skin/body thru the clothing items as he does certain animations. So, if he has on a pair of pants, I should not see the characters knees when hes animating.
I’m looking for tips or some resources to prevent this.
thanx.
you’ll just have to remodel the clothes so they are part of the character so when it animates it doesn’t clip. Alternatively look up cloth in the documentation.
they are made that way, at least from what I’ve seen the artist do (im not an artist, so i could be wrong). These are existing assets (over 8,000 different item) and work well on our website, so I’m not sure why I’m getting the issue with unity. I may have to copy some of the fancy z-sorting stuff that we do on our web servers. 
if that’s the case, I would love to read about some theory and higher level concepts on how this works before diving into actual code.
[edit]
talking to some other engineers, it seems that this is a known issue with our models and assets…but we have a z-sorting hack server side to fix this. I wonder if I can do something similar in unity. hmmm…