Preventing player moving during reload mecanim animation

Hi all, as the title says, I have my character animations all setup, one of them being a reload animation, but I need to prevent the character from moving when the animation is being played.

I guess the best way to do it is in the code where I call the animation. I use the following simple code for this:

    void Reloading (bool reload)
        bool reloading = reload != false;
        anim.SetBool("IsReloading", reloading);

My question is, how could I disable the character from moving until the animation is complete, is code I can use that is similar to a yield that will wait until the transition back to idle occurs?

I hope this makes sense!!

Figured it out myself, wrote a function do disable the movement script and then used animation events to trigger it