Hi programmer buddies,
I wrote a function to make some randomly selected objects on and off. the problem is that sometimes Random.Range returns the same previously selected integer and so I miss a step in the loop and the result (number of activated/deactivated objects) won’t match the random number which feeded to the function:
here’s the code:
function showRandomButton(_rand)
{
//print(_rand);
for( var i = 0; i < _rand; i++)
{
//print(i);
var arrayRand = Random.Range(0, 30);
print(arrayRand);
_button[arrayRand].renderer.material.color = Color.red;
doCountDown = true;
}
//wait a few seconds and let the user see the active spheres and count them
yield new WaitForSeconds(showDelay);
//turn off the spheres and let user guess the numbers of actived balls ;)
buttonReset();
//round the Round :)
round++;
}
assume that _rand is 6. so the “for” loop should loops 6 times, and i should have six different arrayRend. but sometimes i get one or several similar arrayRand and miss that FOR cycle to on/off the objects…
Thanks in advance.