Preview AddForce() path

My current code “rigidbody.AddForce(force);” will move the rigid body.

I’d like to give a preview to my user the path/movement of the rigid body from the beginning until it stops (before applying AddForce() ).

Is it possible to get the path(points) ?
If so, what’s the best way to do it ?

Thanks in advance for your help.

1 Answer

1

I had a similar question and so far the answer is no.

here is this what you ment?:

http://answers.unity3d.com/questions/147517/path-object-will-go.html

Might help you, didn't help me.