Preview Camera have CameraType.Game in AddRenderPasses

I’m having a problem with this check not keeping out the preview Camera in unity 6000.0.25f1

public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData  renderingData)
{        
    if (renderingData.cameraData.cameraType != CameraType.Game)
        return;

I can tell since it have a very small resolution, and only get called when I have this button checked: