I’m having a problem with this check not keeping out the preview Camera in unity 6000.0.25f1
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
{
if (renderingData.cameraData.cameraType != CameraType.Game)
return;
I can tell since it have a very small resolution, and only get called when I have this button checked:
