Is there a way to preview your game without installing on the device and viewing via the Samsung Gear VR? I worked with Google cardboard and was able to simulate looking through the Cardboard by holding option when viewing the game scene in the Unity editor. Is there an option like that for the Gear VR?
The best solution I’ve found (without tearing apart a gearVR so I can just plug in the “gear”) is to write a script (or copy google’s) to rotate head while holding ALT and tilt with CTRL. Or you can skip this if you develop for both GearVR and GoogleVR at the same time because GoogleVR is part of your gearVR project.
Tutorial:
Asset I wrote to help make things easier (not for ‘native’ unity cardboard versions like 5.6):
You can use MouseLook.cs in the Standard Assets for testing in the editor.
This Gyro script can be used for a quick test on the device without plugging the Gear VR.