Preview of 2018.3 features

Here are some of the feature headlines for 2018.3, with links to preliminary documentation where available. For other feature documentation please head over to the online guides, which are updated regularly. The links here will be updated from time to time for convenience.

For discussion and queries, please open separate threads per topic.

  • Improved Prefab Workflows (inc. nested prefabs)

  • C#7 - Roslyn Compiler

  • IL2CPP Managed Debugger

  • Dynamic Resolution Scaling support for Vulkan on Android and Metal on iOS

  • Android AppBundle generation support

  • VR single-pass stereo support for Vulkan and OpenVR using double wide texture

  • 2D: Isometric Tilemaps

  • Light Probe Deringing

  • The .NET 4.x scripting runtime is now default

  • Particle System Improvements

  • Legacy particle system removed

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