Here is a preview of the features that started landing in 2019.1:
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New Keyboard Shortcut Manager configuration interface
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More GPU Lightmapper Functionality:
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Support for double sided GI flag on the materials
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Support for shadow casting and receiving on meshes
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Android: Added OpenGL ES 3.2 support
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Graphics: Native rendering plugin support for Vulkan
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Physics: Added methods to determine the closest point to a Collider2D
For discussion and queries, please open separate threads per topic.