Hi,
Is there any way to tell the physics engine to calculate a few frames ahead (without waiting for the time when these frames would normally be calculated) and then return data from these future frames, without actually updating the world?
Hi,
Is there any way to tell the physics engine to calculate a few frames ahead (without waiting for the time when these frames would normally be calculated) and then return data from these future frames, without actually updating the world?
Frame rates can vary. What kind of calculations are you looking for?
He’s talking about simulating the physics simulation ahead of time, to predict where things will be later on.
Unfortunately I don’t know of any practical way to do that. That is, without creating a second/invisible world and making it simulate for you 2x speed.
I am fishing for details. One idea is to send out a “probe” or “ghost” while real game play is behind (coroutine). But predictive math is best, no?