Preview video of my first iphone game (Freefall)

Hi all,

Here’s a preview video of Freefall, my almost-complete iphone game : http://www.youtube.com/watch?v=-cYlf8IexR4

Everything was done by me, except the grunt-sounds which I bought from audiosparx.

This is also my first Unity project. It took me about two months (not full time, I have a day job and other things to do).

Whish me luck :slight_smile: Suggestions are welcome, if they help improve the game.

EDIT : I haven’t settled on a price yet. Any advice on this matter would be appreciated.

Thanks for watching!

99 cents is probably the max for a game like that.

Tech question: are the levels procedurally generated?

Yes, they are.

http://www.dailymotion.com/video/x7zuxs_bill-and-teds-bogus-journey-part-4_shortfilms

4:36. :twisted:

Hah, I remember that from way back when. I hope they don’t sue me :slight_smile:

Any feedback though?

I love that blood just pours out of the character. The green slimy level looks really awesome too, for an iPhone game.

The scream at the beginning sounds really bad to me, though. It’s disorienting because it gets louder as the character moves further away from the camera. (I assume the guy got closer to the mic as he was finishing his vocalization.)

Realistically, I think that you’re asking for bad reviews if this costs more than 99 cents.

Good call on the scream, but it was the only suitable scream I found. I’ll try editing it a bit, fading it out at the ending. Thanks.

Very mellow :slight_smile:

Nice app. Think about whether you want blood in your game. Apple can be finicky about things like that. Other than that I like it!

I think this is pretty cool.

The only 2 criticisms I have are to make the obstacles fit the theme of each “tube” a little better and to actually show what happens when you lose in your video. I imagine when you die it goes into a cool rag doll blood spurting catastrophe :stuck_out_tongue:

And Apple needs to grow up a little bit with the “blood” problem… they have a rating system :roll:

+1 Good luck on the blood.

Personally I think it’s a cool effect, but I would not be surprised if Apple rejects it for being too violent.

Looks fun though!

Thanks for the comments.

I don’t think the blood will be a problem - the goal of the game is not sadistic at all, you have to avoid hitting the wall and bleeding. But if they think it’s a problem, I’ll just change it (probably to debris).

Human debris.

Maybe I’ve just been watching too much House, but one of the levels almost looks like your character is falling through a giant intestine. ewww :stuck_out_tongue:

Nice game though. I’m always a fan of procedurally generated levels.