Why are the objects in the preview window displaying mostly completely white (brightness is overblown), when I set the static lighting sky to HDRISky or Physically Based Sky? Is this a bug? I think that I started noticing this bug almost half a year ago, but I didn’t find anyone complaining about this problem, so now I am unsure whether the problem is only on my end.
Turning off the directional light or lowering its intensity to night level makes the object display in the preview window normally.
Also I found out that when I change the Light Probe System in HDRP settings to Light Probe Groups it fixes the preview window.
Steps to reproduce the problem:
- Use current Unity 2022/6 version.
- Create New High Definition 3D project
- The Static Lighting Sky should already be set to Physically Based Sky.
- Click on any asset that will show in the preview window.
- Asset shows very bright in the preview window.
