Previewing Unity's animation rigging in timeline

This is a bug in previewing the timeline when using Animation Rigging with Unity. Does anyone know how to solve it? When Rigging is enabled, I can't preview an animation in the timeline. Any tips? Because this kind of interferes with my workflow.

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In my case I've rigged a constraint for the sword.

You cant use it during animations it only works at runtime

It actually works the correct way when it’s not in runtime.