I've got this same warning (error?) printing three times whenever I play my "lhand-" animations. This behavior started after I started setting my animation layers accordingly in a component's Start() function:
var theHandLayer : int = 1;
for( var theAnim : AnimationState in playerAnim )
{
if( theAnim.name.Contains( "lhand-" ) )
{
theAnim.layer = theHandLayer;
theAnim.blendMode = AnimationBlendMode.Blend;
theAnim.AddMixingTransform( theLHandTransform );
}
}
This doesn't print if I set that layer to be 0, but that's understandably not too useful to me. What's the deal? My animation plays exactly as I'd expect it to, and I play it from within an update whenever I detect a fire-key-down. Is there somewhere else I'm supposed to be triggering animations (especially ones for higher layers) from?
Thanks for the advice, I posted it to them and its case number is 398981.
– anon71800112Thanks, I'll order my code accordingly from here on out. Now that the problem is fixed, would that ordering be considered a temporary workaround until the next release of Unity? Just curiosity :).
– anon71800112Yes, the ordering is a temporary workaround. I expect the fix to be shipped in Unity 3.4.
– Paulius-Liekis