Hello all,

I am a bit confused about how much of a cut unity takes when selling a game, i am using the free personal subscription. There are alot of different information, likely due to lots of recent changes, and im unsure. Also, if selling on steam, is this taken from gross or net revenue.

Firstly need to have $200,000 USD of revenue in the last year, Than you need to upgrade to Unity Pro, Now with Unity Pro if you exceed $1,000,000 USD gross revenue and 1,000,000 initial engagements (live to date), Then there will be a 2.5% cut or lesser per month on your revenue of that month, For more ease Just use the Runtime Fee Estimator