I’ve been asked to quote on developing a Unity App by my client, this will be my first Unity App so I’m a little unsure the standard practice on the pricing.
What is the standard practice, I need to use Unity Plus, but as a solo developer paying $40 p/m seems a bit excessive (especially as I don’t normally develop apps in Unity) - Who normally takes the cost for this, as the developer would I be expected to pay it (much like having an Adobe CC, Apple, or Google Play license. Or does the client normally bare this cost, much like hosting fees of a website?
Or is it a case, I purchase the Plus package whilst I’m developing the app and then can cancel afterwards?
Thanks in advance,
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