Priest mage WIP

Spent a few hours this morning working on modeling one of the few things I most dread modeling and that is a player model, give me a truck tank or aircraft and I can model it no problem, but on human organic models I just am no good.

Anyhow here is the Priest mage mesh I am working on modeling, right now blocking out the main parts and starting to tweak and adjust them. will probably get to modeling the head tomorrow.

Also have to redo the priest hat the current one was for reference

Let me know what you guys think so far of the model.

It looks okay, but it’s kind of hard to tell without a wireframe :slight_smile:

What kind of game were you making him for?

He is for an RTS so I am trying to keep him medium detail but not to high.

Looks good. I would also like to see a mesh and poly count.

Wish we could recruit you for our RTS

Wow, seems like there are a lot of people looking to make a rts game nowadays, good for me i guess lol.

Here is a wireframe screenshot showing the model and current model stats. I should note that the model is not finished and also I have not started removing unneeded vertexes faces, there are a bunch on the belt I need to clean up and on hands. so final vertex and face count will drop on final version.

Darren what type of mesh is your project looking for?

Been working on the head for the mesh!

Update! with new fixed hat for head

The model is quite cool!

Are you using Milkshape 3D?

Or did you just misuse it as a Poly-Counter?

Anyway, well done!

I use blender, I just loaded it up in milkshape because I don’t know how to check mesh count in blender I am still learning about all the features of blender.