Spent a few hours this morning working on modeling one of the few things I most dread modeling and that is a player model, give me a truck tank or aircraft and I can model it no problem, but on human organic models I just am no good.
Anyhow here is the Priest mage mesh I am working on modeling, right now blocking out the main parts and starting to tweak and adjust them. will probably get to modeling the head tomorrow.
Also have to redo the priest hat the current one was for reference
Let me know what you guys think so far of the model.
Here is a wireframe screenshot showing the model and current model stats. I should note that the model is not finished and also I have not started removing unneeded vertexes faces, there are a bunch on the belt I need to clean up and on hands. so final vertex and face count will drop on final version.
I use blender, I just loaded it up in milkshape because I don’t know how to check mesh count in blender I am still learning about all the features of blender.