I’m making a top view game for mobile, it has a lot of simples walls, I’m using primitives cubes…
is better to model a single mesh with all the walls in maya???
For Culling the Smaller parts are better but on mobile for example it may be better to use a single mesh from maya to reduce the draw calls.
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Not if you have to pay for Maya, no - but if you already have it then, yes using a 3D modelling app like Maya to generate your content can have many advantages, including texturing and UV mapping etc scene management etc. for iteration and prototyping however you may find primitives in Unity faster to develop with.
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Im looking for better performance, so i think i’ll go for a single mesh in maya … Thank you