Print current Transform of an instance in the debug log

Why do these lines of code not print the actual position of the instance but only “UnityEngine.Transform”? and how do I get the result I want?

var curTransform = instance.GetComponent(Transform);
Debug.Log(curTransform);

simply:

Debug.Log(transform.position);

You don’t need to use GetComponent with Transform, it’s already got transform as a helper property