Print Debug.Log output in a plane


I have a JSON file which i read it with C# and printed in Debug.Log. I wish to print the JSON in a Plane object in Unity is there a possibility to read from Debug.Log and print in there any method to do that?

You can create a Canvas oriented in World Space as a child of your plane. Then add a TextUI (or MeshTextPro) to that canvas, and in your script where you are printing to log do textUIReference.text = textFromJson; instead.

(And obviously position that canvas and Text properly)