From the post of GPU Instancing thread:
[
](GPU Instancing - Unity Engine - Unity Discussions)
But I found the priority of static batching is over instancing in 5.4.0f3.
Does this is an expected behaviour?
From the post of GPU Instancing thread:
[
](GPU Instancing - Unity Engine - Unity Discussions)
But I found the priority of static batching is over instancing in 5.4.0f3.
Does this is an expected behaviour?
Hey Alan,
Yes. The manual probably is not brought up-to-date.
The reason is, before 5.4 f3 when a statically batched renderer uses an instanced shader to batch, neither instancing nor static batching will happen and the rendering goes to a really slow path. We make it go static batching path in 5.4p3, because the original mesh (that is identical among instances) are gone after baking static batches.