Saw this today, and thought it could possibly be used for some quick and dirty mocap or realtime work.
They are working on getting a KS going…
http://www.kickstarter.com/projects/yeitechnology/priovr-get-your-ideas-moving
Saw this today, and thought it could possibly be used for some quick and dirty mocap or realtime work.
They are working on getting a KS going…
http://www.kickstarter.com/projects/yeitechnology/priovr-get-your-ideas-moving
I’ve been waiting a long time for this. I’ve been watching this company http://www.xsens.com as they actually already have this kind of technology worked out and functioning. But at $3K+ a sensor! So full body mocap suit is like getting into $50K+.
See what I want to do with this is basically make the equivalent of VR laser tag.
You get a warehouse, and a system to mocap lke 8 or 16 people. Then build a game level that matches the dimension of the warehous, and put up foam blocks in the warehouse to be real life stand-ins for barriers and walls in the game world. Then everyone wears there mocap suit, and an occulus rift, running around in their playing team deathmatch…
Wow - That’s an amazing idea!
Sounds like a holodeck in action. I would not run around with a VR helmet on though. AR would be safer.
most lazer tag places always tell you not to run…
Would have to be AR to work.
Very cool sensor suit! I hope they get funded.
Why? If you know players locations, doesnt really matter if you see them in real world or in virtual one.
Looks pretty decent… even if it’s slightly glitchy, looks very promising!
I don’t think this will workout well. If the game envronment it’s limited to the Players physical/spacial movement then the game will be limited as reality. Why not just remove the sensors/headset and play in real-life?
Because . . .
Indeed. ^^
Last week, we launched our Kickstarter campaign for the PrioVR, a body-tracking virtual reality system that delivers on the promise of natural-feeling, full-body immersion. To date, the project has over 125 backers and has raised over $46,000 of its $225,000 goal. There are two versions of the PrioVR system: a Lite and Pro version.
We are happy to announce that we are bringing the prices for the PrioVR Lite and PrioVR Pro systems down and moving up the release date!
Originally $425, the PrioVR Lite will now be $349. The PrioVR Pro was originally $625, which will now be available for $399. The PrioVR systems will also be ready to be shipped by the end of May 2014, as opposed to September 2014
How are we able to do this? Well, when we initially priced these two systems, we based our costs off of our current manufacturing costs for our YEI 3-Space Sensor Family. We produce our YEI 3-Space Sensors in a multitude of case designs for compatibility across multiple industries. To bring the price down on the PrioVR system, we have adjusted the case design for high volume production. Because manufacturing is a large cost component, this has allowed us to decrease the overall cost of the PrioVR system.
Why are the systems going to be ready sooner? Our production plan was also based off of our current YEI 3-Space Sensors. By simplifying our prototype case design and cabling assembly process, we are able to greatly reduce both the manufacturing and assembly time it will take to produce the PrioVR systems. This enables us to bring up the release date to May 2014.
For more information about PrioVR or the Kickstarter project, don’t hesitate to reach out to us!
Can this system be used to create motion capture data? Inside Unity, or any other majors 3D softwares (Maya, 3ds Max, etc)?
I’ve used the XSens system, which this looks really similar to, and as cool as it was to see my guy flinging a sword around in real time, it was super uncomfortable. It also took almost 40 minutes to get set up. I can’t imagine using something like that to play games with on a regular basis. I think the sensors will have to get a lot lighter and smaller for an idea like this to really take off for gaming.
Yes, the PrioVR systems will be able to be used to create motion capture data that can be used in a variety of animation tools. Our Mocap Studio software is able to export in BVH format, which is supported by most 3D animation tools and we be adding direct plugin support for major 3D animation tools such as MotionBuilder. The PrioVR will also have drop in support for game engines like Unity3D, UDK, and CryEngine; and our APIs will be free and open source to make it easy for developers and enthusiasts to support other systems and platforms easily.
Our goal is to make it as easy as possible to use PrioVR systems in any platform or project with minimal difficulty.
Our protoype sensors for the PrioVR are fairly light and small, and the final sensors are going to be even lighter and smaller. The prototype suit is strap based and takes less than 5 minutes to fully set up and calibrate the sensors; and I have worn the suit at many conferences for 5+ straight hours without being uncomfortable.
Chris, is this support for Unity already working?
You realize this is almost 2 years ago right? And that he hasn’t been online sense Feb. 28th 2014, almost a year ago lol.
His product probably didn’t make it through kickstarter so he stopped talking lol.
Yep. It only got about halfway through. They do have a site though and it appears the project is still active.
http://priovr.com/
http://www.roadtovr.com/priovr-reveal-new-designs-prepare-manufacturing/