Hello guys, i have animated object in scene. Object have 2 animation’s. I animating them by private variable. All seems gonna be ok before i duplecate object. When i duplicate object and start interact with one of them the first animation going good but if i then interact with second he is playing second animation(must playing 1st too). I am using variable
private var _Activated : boolean;
if(Physics.Raycast(ray.origin, ray.direction,hit, 5.0)){
if(hit.collider.gameObject.tag==obj && _Activated == false){
currentObj = hit.collider.gameObject;
ObjectControl(Anim1Sound,true,anim1,currentObj);
}
else if( _Activated == true)
{
currentObj = hit.collider.gameObject;
ObjectControl(Anim2Sound,false,anim2,currentObj);
}
}
What should i do with my variable? or i need another method?
Thank you!