Pro Builder Meshes don't play nicely with Prefabs

after 4 years of new prefab workflow, we still have this issue on unity 2021.3.11 using Probuilder latest version 5.0.6.
as others mentioned in this thread:

prefabs always thinking PB objects have overrides. It’s making it hard to maintain prefabs and whether they’re up to date. making it hard to find actual overrides if we use some proBuilder objs in our prefabs.
This is annoying and has hindered the speed of our work.
this is requested by many to be solved.

this still hasn’t been fixed in unity 2022.2

on 2022 it’s still very annoying. is it fixed with 6.0?

This is still an issue, and indeed very annoying as it breaks or slows down the benefit of using prefabs to split up work in a scene between developers as they will always have overrides, so there is no way to know if there are REAL changes that should be applied to the prefab. Merging scenes is not possible, so the only way to work in a scene together is to use prefabs, but if there is pro builder anywhere in there, i have to manually check before every commit if there was changes that should be applied or not. not a very nice work flow. i am thinking of using some other tool to create simple models that does not have this issue. or perhaps its possible to solve in some other way? looks like the meshes are recreated all the time and it triggers the prefabs to be overriden.