So I have a model import from blender i import it as an fbx and when i builderlize it the bar does not load
Hi @NanoaGameMaker, what’s the poly count on the model? Any chance you could share it here?
Thanks for replying mrimkus but I don’t know how check
Thanks For Showing Me Here It Is
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272k+ triangles would be considered high polygon and ProBuilder is not designed for high-polygon modelling - it’s primarily aimed for blocking out prototype levels and low-polygon model creation. Even if you do successfully probuilderize it, editing it will not be performant unless you have a very high spec machine. If you still want to try, I’d recommend disabling “Import quads” and “Import smoothing” settings when you hit ProBuilderize action - this should drastically shorten the time it takes to perform it.

