Pro stripping question

Hey all we are using Unity 3.3 and xcode 4.2

We have unity pro and are using the mscorlib stripping
We had hoped that our app size would be approximately 13 mbs.
( 7 from our project and 6 from the stripped player )
But it cam out around 20 mbs.

I am attaching a screenshot of the settings that we used.
Can anyone tell me if we can get a better result?

Here is the specific details :
Mono dependencies included in the build
System.Core.dll
mscorlib.dll
Assembly-CSharp-firstpass.dll
Assembly-CSharp.dll

Textures 259.6 kb 3.6%
Meshes 1.2 mb 16.6%
Animations 4.7 kb 0.1%
Sounds 1.1 mb 15.5%
Shaders 2.3 kb 0.0%
Other Assets 73.6 kb 1.0%
Levels 782.6 kb 10.9%
Scripts 845.0 kb 11.8%
Included DLLs 2.6 mb 37.7%
File headers 193.9 kb 2.7%
Complete size 7.0 mb 100.0%

I am also attaching an image of our settings

Hi,

what is Xcode 4.2? :slight_smile: Maybe you are talking about Xcode 4.0.2? By default Xcode 4.0.x builds debug configuration of your application and it is expected to have bigger build size. To get a release build you should try “archive” build by clicking in Xcode menu “Product”->“Build for”->“Build For Archiving”.

Hey there,
We are using Xcode 3.2.5
IOS 4.2
( my bad )

So it seems that we do not have Build for archiving.
Any other ideas?

development build? (in unity build settings)