I’ve learned a valuable lesson this past week, and I thought I’d share it with everyone.
Be VERY aware of the market terrain around the time of your game release.
Now, I know that this seems like common knowledge, and I was aware of it myself already. However, we were preparing to release our iOS game, Starfall: Ronin. I knew that Minecraft was working on an update, and I knew that Rovio was about to release “Bad Piggies”.
But we had no intention of competing with these giants. I thought, “there’s plenty of room on the market for us all. It’s not like I’m releasing a game LIKE Minecraft, Angry Birds or Bad Piggies.”
In that regard, I was right. People were not looking between my game and theirs before making a purchase decision. However, there was one aspect I didn’t even consider. Media!
In order to be successful, people have to know about your game. The sad truth is, reviewers don’t want to talk about my no-name game when they could be writing about the next Rovio title.
I’ve spoken with several people on several sites, and they all say that Starfall: Ronin seems to be a great game. They’re just far too busy talking about these big titles, and can’t afford extra air time/page space.
In a nutshell, you can build an amazing game, but if no one knows about it, no one will play it. When planning your release date, don’t just consider what games are out or will be out. Consider the media. What will reviewers be talking about? Will they want to take the time to review and discuss your game?
Anyone have similar or contrasting experiences?