What’s the secret to getting foam appearing at the edges of the water which intersects with terrain or other objects? Is it possible? I got the impression it was from the screenshots i see. We’ve tweaked many things in the shader list and just can’t seem to get that effect.
Are we missing anything blatantly obvious? 
cheers
G
The new Water 3 from 3.2 can do it I think.
Otherwise the only way is to have a special shader and object (like it is used in the island demo)
Hmm seems my reply got nuked
Yes we’re using 3.2 with the new water, have a shoreline texture map, the water is intersecting with the terrain but just not seeing the effect. Tried a bunch of things with no luck so far…