Probably a silly question

I have just started with unity in the last month and got through quickly some of the training material and have started with my own game.

Couple of things I have found and not sure if I skipped a chapter.

  1. Moving around the scene view. I find this really clumsy. Most of the time I swing though like Spiderman clicking onto an object and hitting F. Is there a less clunky way of navigate when dealing with a large scene.
  2. When adding/editing colliders, feels very hit an miss making them the right size (too easy to send the collider through the floor.). And also adjusting objects in the scene. In scene mode its not always easy to for instance make sure its sitting on the ground and not half way through it.

No silly questions here :slight_smile:

  1. Navigating large scenes. Relevant manual pages: Scene View Navigation, Scene View Camera. Depending on your use case, you can also extend the Scene view with custom tools tailored to your project. Overlays would be a good read to get started.

  2. Fitting colliders. There are a few utilities on the Asset Store to make this process easier.

Hope this helps.

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