I’ll just preface this by saying I’ve only just gotten done with the UI module in the unity pathway so I’m still a total noob at this.
The basic layout of what I’m trying to do is: I’m gonna have a main scene that will handle most of the normal ‘management’ that the player is going to do in the game. Managing a town, building, making items, equiping npcs and the like. I plan on having 2 or more combat zones where most, if not all, of the combat in the game is going to take place (overland zone, dungeon,etc). Functionally, script and mechanic-wise, there is going to be no difference between the different zones, just different npc groups, tileset and enemies. Each of the combat runs that the player can start are independent of each other, and obviously the player can only look at one at a time.
Now, what I’m trying to work out is how to set the scene(s) up to do that.
A: Have everything all in one scene and use different camera views.
B: Have each combat zone in their own scene
C: Have all the combat zones in 1 scene separate from the main and have different view for each run (overland uses THIS camera, dungeon uses THAT camera)
D: combat zones all in 1 scene and set 1 view that changes the visual elements for the different runs depending on which one the player wants to look at
E: None of the above?
Any suggestions? And thank you, in advance.
FYI: Just to give you an idea of how the combat looks, it’s going to be a side scroller idle game. NPC group is on the left, enemy group comes in from the right, fightfightfight, repeat.