Hello
In my scene I’ve placed a number of reflection probes (baked probe). Probe blending is enabled in the Renderer.
Around my player object I have a realtime probe (rt probe). When the rt probe starts to intersect with a game object, the gameobject’s reflections will start blending as expected. However the blending appears to be between the scene probe and the rt probe and not between the baked probe and the rt probe. I’ve tried illustrating the problem in the attached diagram.
The issue is that the scene probe can be very different from the baked probe and result in a “snapping” look where the reflections suddenly change at the point of contact with the rt probe.
I’ve tried setting “Importance” no no avail. I’ve confirmed that it is the scene probe by setting the Environment Reflections “Intensity” to zero forcing it to blend with the baked probe. This is, however, not a desirable solution.
I should mention that the gameobject is already blending probes - is there a limit of 2 blends?
Gameobject before blending starts:
Gameobject as blending starts (blue sky is seen in reflections/scene probe):
Gameobject after blending to rt probe:



