Hi I have a INT value in one C# file that I wan’t to access from antoher script fine so god.
public class Points : MonoBehaviour {
public int points;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public int Point(){
return points;
}
}
If set a value on points etc points = 50;
But if I put in a value on in the Inspector then it won’t work, it will still be 50 in the game.
void OnCollisionEnter (Collision collision) {
print(collision.gameObject);
print(collision.gameObject.tag);
if(collision.gameObject.tag == "Jumper"){
collision.gameObject.GetComponent("Points");
Points addpoint = new Points();
addforce = addpoint.points;
print(addpoint.points);
rigidbody.AddForce(0 , addforce , 0);
Destroy(collision.gameObject);
}